SOFTWARE SKILLS
2D & 3D Art: 3ds Max | Maya | Creator | U2MG | Photoshop | Illustrator | Affinity Photo | Unreal | Unity | Substance Painter | ZBrush | After Effects | InDesign
Data Management: Tortoise SVN | Perforce | Alienbrain | Google Drive | Dropbox
Microsoft Office: Word | Excel | PowerPoint | Outlook
ART SKILLS
3D Modeling: Low poly and high poly of environments, props, and hard surface modeling
Texturing: Hand painting in Photoshop
Animating: Basic rigging, Hand keyed animation
Lighting/Rendering: mental ray, Vray
Traditional Art: 2D Designs, Drawing, Sculpting, Maquette Sculpting
EXPERIENCE
Huntington Ingalls Industries (acquired Alion Science & Technology) | 3D Modeler
Jan. 2017– Present | Orlando, FL
-
Creation of 3D assets and importing into Unreal for virtual maintenance military training simulations
TekVisual | Contract 3D Visualization Artist
Oct. 2016– Jan. 2017 | Boca Raton, FL
-
Modeling, texturing, rendering architectural visualizations in V-Ray
Indigo Creative Inc. | Freelance 2D/3D Graphic Artist
Aug. 2016– 2017 | Coral Springs, FL
Designing and providing 2D and 3D graphic content to clients according to specifications
Pelotinas, Mexico City, Mexico:
-
Designing marketing material and renders (www.pelotinas.com)
AEgis Technologies | 3D Modeler
Aug. 2015– Apr. 2016 | Orlando, FL
-
Supported the real time 3D model production team in development of 3D model assets, including enterable buildings for the SE Core CVEM program
Freelance | 2D/3D Graphic Artist
Jan. 2015– June 2015 | Orlando, FL
Designed 2D and 3D graphic solutions to clients
Voidstar Solutions:
-
Developed 3D textured, rigged character models using motion capture data and creating UI elements for a mobile app game with the Unity game engine
Synaptic Sparks, Inc.:
-
Developed 3D textured models and rendered scenes for a marketing video
Lockheed Martin (DCR Workforce) | Contract 3D Artist II
Aug. 2013– Nov. 2014 | Orlando, FL
Contract Art Lead at the Innovators’ Garage at Lockheed Martin MST
-
Served as the art lead for the dynamic 3D projection mapping system, involving the creation of 2D texture maps and 3D models
-
Collaborated with engineers to oversee the projection of the 2D art assets onto the 3D printed models
-
Created UI design for mobile devices for the 3D projection mapping project
Contract 3D Artist II at Sim-Industries a Lockheed Martin Company
-
Modeled, textured and animated elements of large commercial aircraft for accurate representation in flight simulators
-
Created common assets for reuse within the aircraft model and potential reuse across multiple training simulators
DiSTI | 3D Graphic Artist
Feb. 2011– May 2013 | Orlando, FL
-
Created, textured, rigged and animated 3D models for virtual maintenance training programs
-
Optimized CAD-based models while still retaining the appropriate fidelity
Cartoon Network Games Studio | 3D Artist Intern
Sept. 2010-- Dec. 2010 | Atlanta, GA
Cartoon Network Universe: FusionFall (MMOG)
-
Worked with a level designer to facilitate the creation of new game levels
-
Created and modified existing environment and prop asset models
EDUCATION
Florida Interactive Entertainment Academy, UCF
Dec. 2010 | Orlando, FL
Master of Science in Interactive Entertainment
University of Central Florida
May 2009 | Orlando, FL
Bachelor of Fine Arts in Computer Animation
Minor: Digital Media
VOLUNTEER EXPERIENCE
Big Brothers Big Sisters of Central Florida | Mentor
Sept. 2014– Present | Orlando, FL
-
Acting as a youth mentor for a child to help empower and achieve her goals
-
Engaging in learning activities that involve creativity, social and life skill lessons
-
Providing guidance and individual attention in promoting confidence