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SOFTWARE SKILLS

2D & 3D Art: 3ds Max | Maya | Creator | U2MG | Photoshop | Illustrator | Affinity Photo | Unreal | Unity | Substance Painter | ZBrush | After Effects | InDesign

Data Management: Tortoise SVN | Perforce | Alienbrain | Google Drive | Dropbox

Microsoft Office: Word | Excel | PowerPoint | Outlook

ART SKILLS

3D Modeling: Low poly and high poly of environments, props, and hard surface modeling
Texturing: Hand painting in Photoshop
Animating: Basic rigging, Hand keyed animation
Lighting/Rendering: mental ray, Vray

Traditional Art: 2D Designs, Drawing, Sculpting, Maquette Sculpting

EXPERIENCE

Huntington Ingalls Industries (acquired Alion Science & Technology) | 3D Modeler

Jan. 2017– Present  | Orlando, FL

  • Creation of 3D assets and importing into Unreal for virtual maintenance military training simulations

TekVisual | Contract 3D Visualization Artist

Oct. 2016– Jan. 2017 | Boca Raton, FL

  • Modeling, texturing, rendering architectural visualizations in V-Ray

 

Indigo Creative Inc. | Freelance 2D/3D Graphic Artist

Aug. 2016– 2017 | Coral Springs, FL

Designing and providing 2D and 3D graphic content to clients according to specifications

Pelotinas, Mexico City, Mexico:

 

AEgis Technologies | 3D Modeler

Aug. 2015– Apr. 2016 | Orlando, FL

  • Supported the real time 3D model production team in development of 3D model assets, including enterable buildings for the SE Core CVEM program


Freelance | 2D/3D Graphic Artist

Jan. 2015– June 2015 | Orlando, FL

Designed 2D and 3D graphic solutions to clients

Voidstar Solutions:

  • Developed 3D textured, rigged character models using motion capture data and creating UI elements for a mobile app game with the Unity game engine

Synaptic Sparks, Inc.:

  • Developed 3D textured models and rendered scenes for a marketing video


Lockheed Martin (DCR Workforce) | Contract 3D Artist II

Aug. 2013– Nov. 2014 | Orlando, FL
Contract Art Lead at the Innovators’ Garage at Lockheed Martin MST

  • Served as the art lead for the dynamic 3D projection mapping system, involving the creation of 2D texture maps and 3D models

  • Collaborated with engineers to oversee the projection of the 2D art assets onto the 3D printed models

  • Created UI design for mobile devices for the 3D projection mapping project

Contract 3D Artist II at Sim-Industries a Lockheed Martin Company

  • Modeled, textured and animated elements of large commercial aircraft for accurate representation in flight simulators

  • Created common assets for reuse within the aircraft model and potential reuse across multiple training simulators

 

DiSTI | 3D Graphic Artist

Feb. 2011– May 2013 | Orlando, FL 

  • Created, textured, rigged and animated 3D models for virtual maintenance training programs

  • Optimized CAD-based models while still retaining the appropriate fidelity


Cartoon Network Games Studio | 3D Artist Intern

Sept. 2010-- Dec. 2010 | Atlanta, GA
Cartoon Network Universe: FusionFall (MMOG)

  • Worked with a level designer to facilitate the creation of new game levels

  • Created and modified existing environment and prop asset models

EDUCATION

Florida Interactive Entertainment Academy, UCF

Dec. 2010 | Orlando, FL

Master of Science in Interactive Entertainment

University of Central Florida
May 2009 | Orlando, FL

Bachelor of Fine Arts in Computer Animation
Minor: Digital Media

VOLUNTEER EXPERIENCE

Big Brothers Big Sisters of Central Florida | Mentor

Sept. 2014– Present | Orlando, FL

  • Acting as a youth mentor for a child to help empower and achieve her goals

  • Engaging in learning activities that involve creativity, social and life skill lessons

  • Providing guidance and individual attention in promoting confidence

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